OpenGL ES 2.0 Demo

By MIMF

The Flowers demo uses shaders to render a procedural growing plant spawning high detailed flowers and particle systems. The whole scene is interactive and shows how touchscreen capabilities can be used to simulate a camera with physics properties such as inertia, as well as interacting with flowers and particles. Flowers with high polygon counts have been imported using the tools provided by the POWERVR SDK and are rendered at high framerates thanks to the processing power of SGX hardware. Good visual realism is achieved with reflections and specular lighting using OpenGL ES 2.0.
IMPORTANT: Since version 1.2, this app finally works on Samsung and Motorola devices. If you are a developer please take a look below to the comment
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